top of page
Search
acerquilamets

Zafehouse Diaries 2 Activation Code [pack]

Updated: Mar 13, 2020





















































About This Game Zafehouse Diaries is back!The cult hit from 2012 is now bigger, better and more terrifying than ever. Take control of a group of people - each with their own skills, motivations and prejudices - and try to survive the zombie apocalypse.Every hour, designate tasks for your handful of survivors and then read what happens in your dynamically updating diary.There are several different scenarios. Most are based around achieving an objective: get to the rescue point, repair a car, stop the military. But others are open-ended and can be played for as long as you can survive.FeaturesEvery story is unique: Each game is procedurally generated - will your survivors work well together and complete their objectives?Ordinary people, extraordinary situations: Keep your survivors happy and motivated, or they'll turn on each otherAll new engine: Zafehouse Diaries has been upgraded in every way. Full widescreen support, high resolution, a 3D environment and multiplatform supportMore of everything: Loads of new items, orders, events, occupations, dilemmas and scenariosIncreased control: Equip your survivors and determine how they defend and breach locationsPlay it your wayZafehouse Diaries 2 has a wide range of customisation options. There are many ways to adjust the game’s difficulty and add custom content, including survivors, occupations and items.Custom game options: Change variety of gameplay options, from item distribution and zombie strength, to relationships and dilemmasSurvivors: Create your own survivors and configure their occupation, gender, sexuality and more. Choose from dozens of built-in portraits or import your ownGroup creator: Customise special groups of survivors - including their prejudices - to control exactly who you want in your gameOccupations: Add new occupations, configure their bonuses, and assign them to your custom survivorsItem editor: Design new items, import photos and even add your own sound effectsFAQ for Zafehouse playersHow does Zafehouse Diaries 2 differ from the original?At its core, Zafehouse Diaries 2 is the same strategic drama simulator as the original, but it expands on it in every way: added content, upgraded engine, more surprises, more madness.I loved the original. Will I like this?Yes! We've taken all the great bits that our fans loved about the original, smoothed out the rough edges, and expanded on it. While we've added some extra complexity around combat and orders, we've also made the systems quick and easy to use, and included a smart set of defaults if you just want to go with the flow.What are some of the new gameplay features?You have more control over how your survivors breach and investigate locations. You can also equip your survivors with a weapon that they will always use.Some orders have more granular options - if you notice zombies massing to the north, then you can focus your barricading efforts on north-facing entrances.We've also overhauled many parts of the interface so it's easy to see what's going on. The most obvious example is the location layout, but you can also easily check your survivors' skills, injuries and special modifiers.Are survivor relationships important?Absolutely. We've refined the system so you can have more ways to change relationships. In addition to the rumour system, we’ve added a new option: redemptions. This involves one survivor being asked to do certain tasks to 'redeem' themselves in the eyes of another, which removes a prejudice. It's also more obvious what might happen to relationships during a dilemma, so you can tactically choose an option that improves relationships.Is combat still brutal?Combat is still the most dangerous aspect of the game, but you have more control over breaching. For example, you can equip survivors and select how cautious they should be while breaching. Furthermore, survivors are more likely to flee if things are looking pretty grim. If you still find it hard, then you can tweak the difficulty settings. 6d5b4406ea Title: Zafehouse Diaries 2Genre: Indie, RPG, StrategyDeveloper:Screwfly StudiosPublisher:Screwfly StudiosRelease Date: 16 Jun, 2017 Zafehouse Diaries 2 Activation Code [pack] zafehouse diaries 2 gameplay. zafehouse diaries 2 free download. zafehouse diaries 2 mods. zafehouse diaries 2 review. zafehouse diaries 2 custom. zafehouse diaries 2 groups. zafehouse diaries 2 how to move supplies. zafehouse diaries 2 wiki. zafehouse diaries 2 custom. zafehouse diaries 2 tips. zafehouse diaries 2 igg. zafehouse diaries 2 gameplay. zafehouse diaries 2 appearance. zafehouse diaries 2 android. zafehouse diaries 2. zafehouse diaries 2 romance. zafehouse diaries 2 custom survivors. zafehouse diaries 2 gog. zafehouse diaries 2 wiki. zafehouse diaries 2 appearance. zafehouse diaries 2 guide. zafehouse diaries 2 steam. zafehouse diaries 2 steam. zafehouse diaries 2 manual. zafehouse diaries 2 guide. zafehouse diaries 2 custom survivors. zafehouse diaries 2 android. zafehouse diaries 2 custom content. zafehouse diaries 2 cheats. zafehouse diaries 2 free download. zafehouse diaries 2 skidrow. zafehouse diaries 2 how to move supplies. zafehouse diaries 2 trainer. zafehouse diaries 2. zafehouse diaries 2 review. zafehouse diaries 2 cheat engine. zafehouse diaries 2 mods. zafehouse diaries 2 custom content. zafehouse diaries 2 prejudice. zafehouse diaries 2 tips. zafehouse diaries 2 cheats. zafehouse diaries 2 cheat engine. zafehouse diaries 1 vs 2. zafehouse diaries 2 gog. zafehouse diaries 2 romance. zafehouse diaries 2 skidrow. zafehouse diaries 1 vs 2. zafehouse diaries 2 prejudice. zafehouse diaries 2 igg. zafehouse diaries 2 trainer. zafehouse diaries 2 manual. zafehouse diaries 2 groups TL;DR: Problems of the first title were not fixed, the diary is still very repetitive and used for things a good UI could display easier and quicker, the UI is used for more things, yet it is even more clunky and generally awful, and it runs very slow despite being a 2D game at its core.--------------Here some thought about the game: I kinda liked the first title of this series. It had its flaws, but it also had a very interesting atmosphere and potential. The idea with the diary was intriguing, but didn't work out quite well in the first title. Hoping that they would have dealt with these problems I was eager to check out the sequel. But, the diary is still just a cumbersome way to display what has happened. I think nobody actually reads all that is written there, but simply tries to scan the text for important info. Most of the information should have been displayed in other ways, and the diary should have been for serious events in the game, and for the relationship between the survivors. But everything is still very generic.Sadly, the clunky UI got even worse. Some elements that were formerly presented with text only are replaced with symbols and icons. Yet, it doesn't really help in many cases. There is a symbol indicating who is carrying a weapon, but the symbol is always a pistol. You have to mouse over it to see if the person is actually carrying a pistol, or another weapon. The map is not very useful to me. The house symbols on the map have no relation to the size of the house. What looks on the map like a big 3-story building out of stone, can turn out to be a small wooden shed. If you click on a location you get am outline of the house on squared paper - but you can't derive the size of the house from the paper. You have to investigate the house in order to know if it is the house of 3 families, or just a small shed with two rooms. That just doesn't make sense. Some map symbols of locations are so badly readable, that the devs decided to put icons along with them, so you can know that something is supposed to be a shop or a library. But the icons are also not recognizable, so the devs decided to put a legend on the map, so you can always check which icons is supposed to mean. That's just awful design fixed with even more awful design.This game apparently is made in 3D. It is at the core a 2D game, but created with a 3D engine. This game brought my graphics card to the knees, despite nothing is actually 3D. Everything you see on the screen is a 3D model - but they view never changes, so there is aboslutely no reason to have it rendered 60 times per second. It would look the very same in 2D. This is a very odd choice that brings nothing to the table but wasting energy and sucking the power out of laptops. The visuals of this game should be easily pulled of by a computer that's 20 years old.. Good game, I like it.. TL;DR: Problems of the first title were not fixed, the diary is still very repetitive and used for things a good UI could display easier and quicker, the UI is used for more things, yet it is even more clunky and generally awful, and it runs very slow despite being a 2D game at its core.--------------Here some thought about the game: I kinda liked the first title of this series. It had its flaws, but it also had a very interesting atmosphere and potential. The idea with the diary was intriguing, but didn't work out quite well in the first title. Hoping that they would have dealt with these problems I was eager to check out the sequel. But, the diary is still just a cumbersome way to display what has happened. I think nobody actually reads all that is written there, but simply tries to scan the text for important info. Most of the information should have been displayed in other ways, and the diary should have been for serious events in the game, and for the relationship between the survivors. But everything is still very generic.Sadly, the clunky UI got even worse. Some elements that were formerly presented with text only are replaced with symbols and icons. Yet, it doesn't really help in many cases. There is a symbol indicating who is carrying a weapon, but the symbol is always a pistol. You have to mouse over it to see if the person is actually carrying a pistol, or another weapon. The map is not very useful to me. The house symbols on the map have no relation to the size of the house. What looks on the map like a big 3-story building out of stone, can turn out to be a small wooden shed. If you click on a location you get am outline of the house on squared paper - but you can't derive the size of the house from the paper. You have to investigate the house in order to know if it is the house of 3 families, or just a small shed with two rooms. That just doesn't make sense. Some map symbols of locations are so badly readable, that the devs decided to put icons along with them, so you can know that something is supposed to be a shop or a library. But the icons are also not recognizable, so the devs decided to put a legend on the map, so you can always check which icons is supposed to mean. That's just awful design fixed with even more awful design.This game apparently is made in 3D. It is at the core a 2D game, but created with a 3D engine. This game brought my graphics card to the knees, despite nothing is actually 3D. Everything you see on the screen is a 3D model - but they view never changes, so there is aboslutely no reason to have it rendered 60 times per second. It would look the very same in 2D. This is a very odd choice that brings nothing to the table but wasting energy and sucking the power out of laptops. The visuals of this game should be easily pulled of by a computer that's 20 years old.. masterpiece game, now masterpiecer. It's a decent survival simulator overall but actually much simpler than I had hoped for. There's not so much depth to the game and the gameplay mechanics are rather straightforward. Nevertheless it is a fun gam and worth the price I feel.. I didn' like it.ZD 1 was left unpolished but i've decided to give it another chance by buying ZD 2.Waste of money, tons of basical bugs and glitches.Definely, not playable by now.. Great zombie survival/ colony management game! Developer is rapidly fixing bugs and making improvements.

0 views0 comments

Recent Posts

See All

Comments


bottom of page